[DE]Danielle

[DE]Danielle



19 Oct

Post

PSN Abyss of Dagath: Hotfix #2

Added: 

  • Added description of Kullervo’s Bane to the “How To Play” section of the Seven Crimes of Kullervo update screen. 
  • Added new Ordis lines when in the Helminth Room. He really lets you know now how he truly feels about the wall-mounted infestation. 

Changes:

  • (Already live) Changed the price of the Aumen Kaithe Collection from 190 to 155 Platinum ...
Read more

18 Oct

Comment

Abyss of Dagath: Hotfix #1

Changes:

  • Removed broken Public Matchmaking functionality from The Steel Path Abyssal Zone mission. The functionality was not intended and resulted in Steel Path players matchmaking with normal mission squads. Abyssal Zone is intended to function like the old Void Key “keyshare” system, where an Abyssal Beacon requires a premade squad and the Host gets their Beacon consumed. 
  • Increased sorting priority of Vainthorn so that it appears closer to the top of the End of Mission screen. 
  • Updated Naramon’s abilities with the new game audio mix remaster that was released with Abyss of Dagath. 

Missed Note From Abyss of Dagath: 

  • Updated our Damage Number system to add an exclamation point (!) for every Crit Tier above Super Crits, up to 3 total. Now you'll really be able to tell when you're doing...
Read more
Post

370d04da5187b9e07b99f850bccfb270.png

ABYSS OF DAGATH: UPDATE 34

Gather round and listen well, Tenno: Grandmother is back with another spine-chilling Naberus tale to commemorate the spookiness of the season! Build and enter the new Dagath’s Hollow Dojo Room to learn the sullen and tragic backstory of the faceless horse rider who stalks the Origin System in search of retribution: the terrifying 54th Warframe, Dagath.

A doomed Abyssal Zone Exterminate mission calls for Tenno aid aboard a drifting Galleon. Answer the cry for help and be rewarded for your efforts! Rewards from completing the mission are used to craft Dagath and her signature weapon Dorrclave. ...

Read more

06 Oct

Comment
On 2023-10-04 at 11:33 AM, CDexWard said:

Please bring back the ephemera. The first conquera ephemera is so nice but I didn't play when it was available and now I'm green with envy every time I see it on someone else. It would make sense to make it available again just like the armor pieces!

Hey CDexWard!! All of the previous years' Conquera items are returning to the in-game Market for 1 Credit this upcoming Tuesday, October 10th :community:

Here's the full list of Conquera items that will be in the market starting Tuesday: 

  • Conquera Ephemera
  • Conquera II Ephemera 
  • Conquera Sigil 
  • Conquera Glyph 
  • Conquera Glyph I
  • Conquera Glyph II
  • Conquera Glyph III
  • Conquera Glyph IV
  • ...
Read more

12 Sep

Post

Echoes of Duviri: Hotfix 33.6.9

Optimizations: 

  • Made further improvements to how the launcher handles updates being interrupted mid-way through patching the launcher. 

Fixes:

  • Fixed Latron Prime’s Incarnon Mode not benefitting from the Double Tap Mod. 
  • Fixed Clients experiencing loss of function after Host migration in the Undercroft. 
  • Fixed getting stuck as Operator in the Undercroft and being unable to Transference back to your Warframe in the 8th stage of The Duviri Paradox Quest.
  • Fixed the mission select UI in the Zariman elevator incorrectly showing “Halako Perimeter” instead of the intended “Tuvul Commons” for the first mission of The Angels of the Zariman Quest.
    • This was purely a UI issue, Tuvul Commons was always the first mission played regardless of what was indicated in the elevator...
Read more

31 Aug

Post

PSN Echoes of Duviri: Hotfix #7

We are back in action after an incredible TennoCon! Thank you Tenno for joining us in celebrating 10 Years of Warframe and sharing your excitement for the future with each reveal. 

Today we have a Hotfix with changes and fixes we wanted to get out to you before the DE team heads off into a long weekend to get some much needed rest. We will officially be back on Tuesday, September 5th, but will continue to monitor for issues that would need addressing upon our return. Thank you! 

Changes: 

  • Increased Platinum amounts in the Frost and Mag Heirloom Packs - full details available in the official PSA: ...
Read more

25 Aug

Post

PSN Echoes of Duviri: Hotfix #6

Don’t mind us, Tenno! This is a totally inconspicuous Hotfix completely unrelated to our exciting TennoCon event tomorrow. We’re looking forward to seeing you all in London, Ontario -- or virtually at twitch.tv/warframe. The fun starts at 12:30pm ET!

Fixes: 

  • Fixed a TennoCon teaser that slipped through - tune in tomorrow for more information!
  • Fixed stealth kill sound effects not playing at the proper time for the Argo & Vel. 
  • ...
Read more
Post

Echoes of Duviri: Hotfix 33.6.6

Don’t mind us, Tenno! This is a totally inconspicuous Hotfix completely unrelated to our exciting TennoCon event tomorrow. We’re looking forward to seeing you all in London, Ontario -- or virtually at twitch.tv/warframe. The fun starts at 12:30pm ET!

Fixes: 

  • Fixed stealth kill sound effects not playing at the proper time for the Argo & Vel. 
  • Fixed being staggered while opening the Decrees Menu resulting in function loss. 
... Read more

21 Aug

Post

Echoes of Duviri: Hotfix 33.6.5

Happy TennoCon week, everyone! The team is buzzing with anticipation for the big day on the 26th and we can’t wait to see you. This Hotfix tackles a couple of things we wanted to get out before Saturday, including the Anku Incarnon changes that were mentioned in last week’s Hotfix. See you soon!

Incarnon Changes & Fixes: 

  • Added clarification to Anku’s Incarnon Form description and function. Now, successful slide attacks grant +3 Range and inflict guaranteed Bleed Status Procs for all attacks for 6s. 
    • Previously, the Anku’s Incarnon form would increase the bias towards Slash damage, but the result was not as impactful as we hoped. Now, this has been replaced with guaranteed Bleed Procs.
    • While making this change, we found that all melee attacks following a Slide Attack were able to maintain the Incarnon buff (instead of just...
Read more

15 Aug

Post

Echoes of Duviri: Hotfix 33.6.4

Incarnon Genesis Changes:
A little over two weeks have passed since the Gammacor, Angstrum, Boar, and Gorgon Incarnon Geneses became available to earn on the Circuit. This has given you time to put them to work in-mission and share your thoughts with us and much of the feedback we’ve seen has consisted of requests to improve their Incarnon Forms. So today’s Hotfix brings you tweaks to reduce the friction to charging Transmutation and to increase the fluidity between modes. Paired with some other general stat improvements and fixes, take them for another spin and see how they feel! 

The changes below apply to the base and variant versions of the weapons. Please note that we’re also reviewing the Anku Incarnon for our next Hotfix. 
 

Gammacor: 

  • Charging the Incarnon Transmutation gauge is now twice as fast!
  • Increased the explosion damag...
Read more

07 Jul

Post

PSN The Seven Crimes of Kullervo: Hotfix #6

Small hotfix to address the following priority issues.

Fixes: 

  • Fixed being unable to trade Arcanes due to them appearing as Mods in the trading UI. 
  • Fixed The Duviri Experience node not registering as complete after finishing The Duviri Paradox Quest, which was preventing the other Duviri nodes (Circuit and Lone Story) from being marked correctly. This led to the Steel Path not unlocking or completing for most players (since the intended flow of needing the normal nodes completed first was not being fulfilled). 
    • Since the other nodes were not registering as complete due to the above issue, in order to unlock Duviri on The Steel Path now, you may need to replay and complete The Circuit (complete at least one stage) and Lone Story (complete all stages, including defeating the Orowyrm) on their normal difficulty. A ...
Read more

06 Jul

Post

PSN The Seven Crimes of Kullervo: Hotfix #5

New End User License Agreement (EULA) 
Our EULA has been updated from its last iteration (dated June 27, 2017). Upon downloading today’s hotfix, you will be prompted to read and accept the new EULA via the launcher before launching Warframe. Please thoroughly read the EULA in its entirety before agreeing to it. Learn more here:

 

Kullervo Changes & Fixes: 
The following changes have been made to address top player feedback regarding Kullervo’s survivability. We are still collecting feedback for potential future changes. 

  • Increased Kullervo’s base Overguard cap from 5,000 to 10,000. 
  • Added Ability Strength scaling to Kullervo’s Overguard cap. 
  • Increased Kullervo’s Recompense base self-heal from 125 to 250 at rank 0 and 200 to 350 at max rank.
  • Increased Kullervo’s base Health f...
Read more
Post

Hello Tenno! 

Our End User License Agreement (EULA) has been updated from its last iteration (dated June 27, 2017), and has gone live alongside today’s hotfix. 

For the sake of transparency, the following list outlines what has changed from the previous version. Keep in mind this is a general overview of the changes, please read the updated EULA in full at www.warframe.com/eula

What has changed: 

  • Added a table of contents, in...
Read more

28 Jun

Post

PSN The Seven Crimes of Kullervo: Hotfix #4

Click here for Known Issues List

Changes: 

  • Added caches to the Enigma room at Kullervo’s Hold after successfully completing it. 
  • Resources collected from SPROUT in Teshin’s Cave are now affected by Resource Boosters. 
  • Updated the objective text for Hid...
Read more

23 Jun

Post

The Seven Crimes of Kullervo: Hotfix 33.5.3

Click here for Known Issues List

Launcher Fixes:
Yesterday’s ...

Read more
Comment

Hey Tenno! 

The email issues have been resolved! If you have yet to receive your account creation confirmation email, logging back into the website will prompt a new email send request.

 

Thank you!


22 Jun

Comment

The script to refund Pathos Clamps to affected accounts for the following fixed issue has been completed! 

Quote

 

Fixed being unable to uninstall Incarnon Genesis and getting the “Something went wrong during Incarnon Genesis removal. Please try again.” error when attempting to do so. 

  • Also fixed players getting charged 5 Pathos Clamps for attempting to remove the Incarnon Genesis, even with the error pop-up. We will be running a script shortly to refund Pathos Clamps to affected players.   Script has completed! 

 

    Post

    The Seven Crimes of Kullervo: Hotfix 33.5.2

    Click here for Known Issues List

    Kullervo Fight Changes: 
    The difficulty of the Kullervo fight has been adjusted to be more manageable for the Drifter Melee combatants. This was done in two ways: by adjusting some of his mechanics, and tweaking the amount of damage he receives from certain sou...

    Read more
    Post

    Hello Tenno! 

    We are currently investigating an issue with our emailing system that is affecting things like 2FA codes and account creation confirmation emails from being sent. 

    We will update you once we have resolved the issue. 

     

    Thank you! 


    21 Jun

    Post

    PSN The Seven Crimes of Kullervo: Hotfix #1

    Click here for Known Issues List

    Changes:

    • Updated the Rauta’s SFX to make reloading transitions smoother. 
    • Updated SFX in the Recover the Paragrimm’s Tomes side objective (e.g., added SFX when finding the last Tome). 
    • Changed Akimbo Sl...
    Read more